X mas animation films

Title.        Year.      Description
Annabelle's
Wish 1997 A young mute boy is
given a calf who aspires
to become one of Santa's
flying reindeer.

Arthur's
Perfect
Christmas
2000 Animated special, based
on the popular television
and book franchise . Arthur
and his friends hope to
celebrate a perfect
Christmas and other
seasonal holidays, but
discover that sometimes
even if Christmas or their
holiday of choice doesn't
work out in the perfect
manner they had planned,
they can still have a
wonderful holiday.

Babes in
Toyland
1997 An animated adaptation of
the Herbert operetta.
Bah,
Humduck! A
Looney
Tunes
Christmas
2006 This animated parody of A
Christmas Carol casts
Daffy Duck in the
Scrooge-like role, with all
of the other Looney Tunes
characters offering
support.

Barbie in a
Christmas
Carol
2008 An adaptation of A
Christmas Carol starring
Barbie and friends

The Bear
Who Slept
Through
Christmas
1973 The story focuses on
Theodore Edward Bear
(Ted E. Bear for short)
who is curious about
Christmas, and who
decides to go searching
for it while the other bears
hibernate for winter..

The Bears
Who Saved
Christmas
1994 A family gets stranded in
a cabin on Christmas Eve,
and two teddy bears -
Christopher and Holly -
venture into the woods to
find a Christmas tree and
save Christmas.

Beauty and
the Beast:
The
Enchanted
Christmas
1997 A holiday-themed sequel
to the animated Disney
theatrical film.

The
Berenstain
Bears'
Christmas
Tree
1979 Papa Bear and the cubs
search the woods for the
most perfect Christmas
tree, but run afoul of the
woodland animals who
live in the trees they aim
to cut down.

Buster &
Chauncey's
Silent Night
1998 An animated story about
the creation of the song
"Silent Night".

Bugs
Bunny's
Christmas
Carol
1979 An animated television
special featuring the
various Looney Tunes
characters, with the role of
Scrooge going to
Yosemite Sam.

Casper's
Haunted
Christmas
2000 Casper the Friendly Ghost
must scare someone
before Christmas Day or
be banished from the
mortal realm.

A Charlie
Brown
Christmas
1965 A 28-minute animated
special in which Charlie
Brown searches for the
true meaning of
Christmas, by directing a
Christmas play while
shunning the hyper-
commercialization of the
holiday.

A Chipmunk
Christmas
1981 A sick boy makes Alvin
realize the true meaning of
Christmas.

Christmas
Is Here
Again
2007 A disabled orphan girl
sets out to find Santa's
stolen toy sack.

A Cosmic
Christmas
1977 Three aliens visit Earth to
learn about the true
meaning of Christmas.

Father
Christmas
1991 The story of what Father
Christmas does the 'other'
364 days a year.

The Fat
Albert
Christmas
Special
1977
Frosty the
Snowman
1969 Animated special. A Magic
hat brings snowman to
life.
Frosty
Returns 1992 Animated special. A
Summer Wheeze aersol
spray threatens Frosty.

A Garfield
Christmas
1987 Animated special. Garfield,
Jon, and Odie go to Jon's
grandmother's house for
Christmas, where Garfield
finds a present for
Grandma.

Gift of the
Night Fury
2011 The Vikings are prepared
to celebrate their annual
holiday when all of the
sudden all the dragons
disappear, now Hiccup
must figure out why while
also trying to make a gift
for Toothless.

Holly
Hobbie and
Friends:
Christmas
Wishes
2006 Animated special. Holly
Hobbie and her friends
help a widow and her twin
boys to celebrate the
Christmas holidays.

How the
Grinch Stole
Christmas!
1966 A mean and stingy green
creature wants to ruin
Christmas. (Animated;
musical)

Kung Fu
Panda
Holiday
2010 Po is put in charge of
hosting an holiday feast
for other Kung Fu
Masters, but wants to try
to spend the holiday with
his dad.

The Life and
Adventures
of Santa
Claus
2000 A human orphan raised
by the Faire Folke
becomes the benefactor of
all human children.

Mickey's
Christmas
Carol
1983 Mickey, Minnie, and other
well-loved Disney
characters cast the classic
Charles Dickens Christmas
story of redemption.
Mr.
Magoo's
Christmas
Carol
1962 An animated and musical
adaptation of Charles
Dickens' famous book, A
Christmas Carol , with Mr.
Magoo as Scrooge.

Niko & The
Way to the
Stars ("The
Flight
Before
Christmas"
in North
America)
2008 A young reindeer must
overcome his fear of
flying.
Little
Brother, Big
Trouble: A
Christmas
Adventure
2012 The sequel of Niko & The
Way to the Stars.
Olive, the
Other
Reindeer
1999 A dog called Olive wants
to be a reindeer at
Christmas time.

Shrek the
Halls
2007 Animated special. An ogre
prepares to celebrate
Christmas with family.

The
Snowman
1982 The tale of a boy who
builds a snowman one
winter's day. One night, at
the stroke of twelve, the
snowman comes to life
and takes him on a
magical adventure to the
north pole.

Toot and
Puddle: I'll
Be Home
for
Christmas
2006 Animated special. Toot
and Puddle are two pigs
that live together in Pocket
Hollow. While Toot travels
to Scotland to celebrate
his grandmother's
centennial birthday,
Puddle stays home and
gets things ready for
Christmas with the help of
their young cousin Opal.
Toot wants to get home in
time for Christmas, but a
fierce snowstorm
threatens to derail his
plans.

Twas the
Night Before
Christmas
1974 A mouse and a
clockmaker try to appease
a disgruntled Santa after
he has received an
insulting letter

A Very
Merry
Cricket
1973 We find Harry Cat, Tucker
Mouse feeling down about
all the commercial selling
in the Big City of New
York. People have
forgotten the meaning of
the Holiday, so off they go
to Sunnyslope,
Connecticut in search of
Chester the musical
cricket.

Winnie the
Pooh and
Christmas
Too
1991 Winnie the Pooh and
Christmas Too is a
Christmas television
special based on the
Disney television series
The New Adventures of
Winnie the Pooh, originally
broadcast on Saturday
December 14, 1991, on
ABC.

The Wish
that
Changed
Christmas
1998 Based on a 1958
children's book named
The Story of Holly and Ivy
— A story about an
orphan girl named Ivy
who gets off a train at the
wrong stop and ends up
finding a family who
adopts her and her
Christmas doll, Holly.
Yes,
Virginia,
there is a
Santa Claus
1974 An animated account of
young Virginia.
Yes,
Virginia
2009 CGI animated version of
Yes Virginia , aired on CBS
and produced in
association with Macy's
and Make-A-Wish
Foundation
Ziggy's Gift 1982 Ziggy and his faithful dog
Fuzz take a job as a street
Santa to raise money for
the poor.

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Wish you all a happy happy x mas

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Motion capture

Motion capture is the process of recording the
movement of objects or people. It is used in
military , entertainment, sports , and medical
applications, and for validation of computer
vision [2] and robotics. In filmmaking and video
game development, it refers to recording actions
of human actors, and using that information to
animate digital character models in 2D or 3D
computer animation. When it includes face and
fingers or captures subtle expressions, it is
often referred to as performance capture . In
many fields, motion capture is sometimes called
motion tracking , but in filmmaking and games,
motion tracking more usually refers to match
moving .
In motion capture sessions, movements of one
or more actors are sampled many times per
second. Whereas early techniques used images
from multiple cameras to calculate 3D
positions, often the purpose of motion capture
is to record only the movements of the actor,
not his or her visual appearance. This
animation data is mapped to a 3D model so
that the model performs the same actions as
the actor. This process may be contrasted to
the older technique of rotoscope , such as the
Ralph Bakshi 1978 The Lord of the Rings and
1981 American Pop animated films where the
motion of an actor was filmed, then the film
used as a guide for the frame-by-frame motion
of a hand-drawn animated character.
Camera movements can also be motion
captured so that a virtual camera in the scene
will pan, tilt, or dolly around the stage driven by
a camera operator while the actor is performing,
and the motion capture system can capture the
camera and props as well as the actor's
performance. This allows the computer-
generated characters, images and sets to have
the same perspective as the video images from
the camera. A computer processes the data and
displays the movements of the actor, providing
the desired camera positions in terms of objects
in the set. Retroactively obtaining camera
movement data from the captured footage is
known as match moving or camera tracking .
Advantages
Motion capture offers several advantages over
traditional computer animation of a 3D model:
More rapid, even real time results can be
obtained. In entertainment applications this can
reduce the costs of keyframe-based animation.
The Hand Over technique is an example of this.
The amount of work does not vary with the
complexity or length of the performance to the
same degree as when using traditional
techniques. This allows many tests to be done
with different styles or deliveries, giving a
different personality only limited by the talent of
the actor.
Complex movement and realistic physical
interactions such as secondary motions, weight
and exchange of forces can be easily recreated
in a physically accurate manner.
The amount of animation data that can be
produced within a given time is extremely large
when compared to traditional animation
techniques. This contributes to both cost
effectiveness and meeting production deadlines.
Potential for free software and third party
solutions reducing its costs.
Disadvantages
Specific hardware and special software
programs are required to obtain and process
the data.
The cost of the software, equipment and
personnel required can be prohibitive for small
productions.
The capture system may have specific
requirements for the space it is operated in,
depending on camera field of view or magnetic
distortion.
When problems occur, it is easier to reshoot
the scene rather than trying to manipulate the
data. Only a few systems allow real time
viewing of the data to decide if the take needs
to be redone.
The initial results are limited to what can be
performed within the capture volume without
extra editing of the data.
Movement that does not follow the laws of
physics cannot be captured.
Traditional animation techniques, such as
added emphasis on anticipation and follow
through, secondary motion or manipulating the
shape of the character, as with squash and
stretch animation techniques, must be added
later.
If the computer model has different
proportions from the capture subject, artifacts
may occur. For example, if a cartoon character
has large, over-sized hands, these may
intersect the character's body if the human
performer is not careful with their physical
motion.

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Phenakistoscope

History:
In 1832, Belgian physicist Joseph Plateau
and his sons introduced the
phenakistoscope ("spindle viewer").  It
was also invented independently in the
same year by Simon von Stampfer of
Vienna, Austria, who called his invention
a stroboscope. Plateau's inspiration had
come primarily from the work of Michael
Faraday and Peter Mark Roget (the
compiler of Roget's Thesaurus). Faraday
had invented a device he called "Michael
Faraday's Wheel," that consisted of two
discs that spun in opposite directions
from each other. From this, Plateau took
another step, adapting Faraday's wheel
into a toy he later named the
phenakistoscope.
How it works:
The phenakistoscope uses the persistence
of motion principle to create an illusion
of motion.  Although this principle had
been recognized by the Greek
mathematician Euclid and later in
experiments by Newton, it was not until
1829 that this principle became firmly
established by Joseph Plateau.
The phenakistoscope consisted of two
discs mounted on the same axis. The first
disc had slots around the edge, and the
second contained drawings of successive
action, drawn around the disc in
concentric circles. Unlike Faraday's
Wheel, whose pair of discs spun in
opposite directions, a phenakistoscope's
discs spin together in the same direction.
When viewed in a mirror through the
first disc's slots, the pictures on the
second disc will appear to move.
top
What became of it:
After going to market, the
phenakistoscope received other names,
including Phantasmascope and Fantoscope
(and phenakistiscope in Britain and many
other countries). It was quite successful
for two years until William George Horner
invented the zoetrope, which offered two
improvements on the phenakistoscope.
First, the zoetrope did not require a
viewing mirror. The second and most
influential improvement was that more
than one person could view the moving
pictures at the same time.

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Thaumatrope

A thaumatrope is a toy that was popular in
Victorian times. A disk or card with a picture on
each side is attached to two pieces of string.
When the strings are twirled quickly between the
fingers the two pictures appear to combine into
a single image due to the phi phenomenon and
persistence of vision .
Examples of common thaumatrope pictures
include a bare tree on one side of the disk, and
its leaves on the other, or a bird on one side
and a cage on the other. They often also
included riddles or short poems, with one line
on each side. Thaumatropes were one of a
number of simple, mechanical optical toys that
used persistence of vision. They are recognised
as important antecedents of cinematography
and in particular of animation.
The coined name translates roughly as "wonder
turner", from Ancient Greek : θαῦμα "wonder" and
τρόπος "turn".
The invention of the thaumatrope is usually
credited to either John Ayrton Paris or Peter
Mark Roget  . Paris used one to
demonstrate persistence of vision to the Royal
College of Physicians in London in
1824  .He based his invention
on ideas of the astronomer John Herschel and
the geologist William Henry Fitton , and some
sources attribute the actual invention to Fitton
rather than Paris. Charles Babbage reported
being introduced to the concept by Herschel
and Fitton
In 2012, it was reported that a prehistoric
thaumatrope had been discovered in caves in
France, particularly the Chauvet Caves.
Thaumatropes in popular culture
In the film The Prestige , Michael Caine's
character repeatedly uses a thaumatrope as a
way of explaining persistence of vision.
In the Martin Scorsese film Hugo , the final scene
begins in the middle of a conversation about
cinema precursors, including the thaumatrope

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Zoetrope ( history of animation )

A zoetrope is a device that produces the
illusion of motion from a rapid succession of
static pictures. The term zoetrope is from the
Greek words ζωή zoe , "life" and τρόπος tropos,
"turn". It may be taken to mean "wheel of life".
The zoetrope consists of a cylinder with slits
cut vertically in the sides. On the inner surface
of the cylinder is a band with images from a set
of sequenced pictures. As the cylinder spins,
the user looks through the slits at the pictures
across. The scanning of the slits keeps the
pictures from simply blurring together, and the
user sees a rapid succession of images,
producing the illusion of motion.

The earliest known zoetrope was created in
China around 180 AD by the inventor Ting Huan
(丁緩). Ting Huan's device, driven by
convection , hung over a lamp and was called
chao hua chich kuan (the pipe which makes
fantasies appear). The rising air turned vanes
at the top, from which translucent paper or mica
panels hung. When the device was spun at the
right speed, pictures painted on the panels
would appear to move.
The modern zoetrope was invented in 1833
by British mathematician William George
Horner. He called it the "daedalum", most likely
as a reference to the Greek myth of Daedalus,
though it was popularly referred to as "the
wheel of the devil". The daedalum failed to
become popular until the 1860s, when it was
patented by both English and American makers,
including Milton Bradley . The American
developer William F. Lincoln named his toy the
"zoetrope", meaning "wheel of life". Almost
simultaneously, similar inventions were made
independently in Belgium by Joseph Antoine
Ferdinand Plateau (the phenakistoscope ) and in
Austria by Simon von Stampfer (the
stroboscope ).
The zoetrope worked on the same principles as
the phenakistoscope, but the pictures were
drawn on a strip which could be set around the
bottom third of a metal drum, with the slits now
cut in the upper section of the
drum.  The drum was
mounted on a spindle and spun; viewers
looking through the slits would see the cartoon
strip form a moving image. The faster the drum
was spun, the smoother the animation
appeared.

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Stop motion

Stop motion (also known as stop frame ) is an
animation technique to make a physically
manipulated object appear to move on its own.
The object is moved in small increments
between individually photographed frames,
creating the illusion of movement when the
series of frames is played as a continuous
sequence. Dolls with movable joints or clay
figures are often used in stop motion for their
ease of repositioning. Stop motion animation
using plasticine is called clay animation or
"clay-mation". Not all stop motion requires
figures or models; many stop motion films can
involve using humans, household appliances
and other things for comedic effect. Stop
motion using objects is sometimes referred to
as object animation .

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