Computer graphics

Computer graphics are graphics created using
computers and the representation of image data
by a computer specifically with help from
specialized graphic hardware and software.
The interaction and understanding of computers
and interpretation of data has been made easier
because of computer graphics. Computer
graphic development has had a significant
impact on many types of media and have
revolutionized animation, movies and the video
game industry.

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Computer animation

As early as the 1940s and 50s, experiments in
computer graphics were beginning, most
notably by John Whitney—but it was only by
the early 1960s when digital computers had
become widely established, that new avenues
for innovative computer graphics blossomed.
Initially, uses were mainly for scientific,
engineering and other research purposes, but
artistic experimentation began to make its
appearance by mid-1960s. By the mid-70s,
many such efforts were beginning to enter into
public media. Much computer graphics at this
time involved 2-dimensional imagery, though
increasingly, as computer power improved,
efforts to achieve 3-dimensional realism
become the emphasis. By the late 1980s,
photo-realistic 3D was beginning to appear in
cinema movies, and by mid-90s had developed
to the point where 3D animation could be used
for entire feature film production.

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My click

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Live sketching

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My click

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Blender

Blender is a free and open-source 3D computer
graphics software product used for creating
animated films, visual effects, art, 3D printed
models, interactive 3D applications and video
games. Blender's features include 3D modeling ,
UV unwrapping , texturing , rigging and skinning ,
fluid and smoke simulation, particle simulation,
soft body simulation, sculpting, animating,
match moving , camera tracking , rendering,
video editing and compositing. It also features a
built-in game engine .

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An animation camera manufactured by Crass, Berlin, in 1957. An animation camera , a type of rostrum camera, is a movie camera specially adapted for frame- by-frame shooting animation or stop motion . It consists of a camera body with lens and film magazines, a stand that allows the camera to be raised and lowered, and a table, often with both top and underneath lighting. The artwork to be photographed is placed on this table.

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